#pragma once

#include "AudialObject.h"
#include "SDL_mixer.h"
#include <string>

class SDLAudialObject :
    public AudialObject
{
public:
	SDLAudialObject(std::string filename);
	virtual ~SDLAudialObject(void);

	virtual void play();

private:
    Mix_Chunk *chunk;
};

